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LET THE LAYOUT GUIDE YOU · TAKE A BREATH BETWEEN MOVES

Tips & Strategy

Take a closer look at Tips & Strategy. Read as much as you need before returning to play.

A quick guide to the game

Reveal useful information

Keep these details in mind. A move that reveals a hidden card gives you another fact to work with. A longer visible run is not automatically better than a move that opens the tableau. Compare possible moves by what they uncover as well as by the length of the sequence they create. You cannot know the identity of a hidden card before it is exposed.

Value an empty column

Keep these details in mind. You must eventually fill every empty column before dealing from the stock. Consider the next destination before filling your only empty column. An empty column can hold a temporary sequence while you rearrange other cards. A whole-column move into another empty column does not reveal anything new on its own.

Make groups that can move

Keep these details in mind. Look for ways to join matching segments without burying a card you need elsewhere. Same-suit descending cards remain movable as a group. Matching colors alone do not give that benefit in four-suit Spider. A shorter matching group can be easier to reuse than a longer mixed-suit build.

Plan how to separate suits

Keep these details in mind. Avoid assuming that every descending column can be moved as one unit. A mixed-suit move can be worthwhile when it reveals a card or frees a column. Before extending the mixed build, look for temporary destinations that could help you separate it. Only the same-suit descending segment at the bottom moves together.

Know the limited destination

Moving a King can still be useful when it uncovers an important hidden card. A King requires an empty column because there is no higher rank. Placing a King in your last empty column may reduce your immediate rearrangement options. A group beginning with a King has the same limitation.

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Pause before dealing

Keep these details in mind. Check whether a visible move can expose a card or join matching suits before you deal. A stock deal adds one card to every column and may disrupt useful sequences. Dealing remains an option when the visible layout offers no useful improvement. Keeping all columns occupied is a requirement for using the stock.

Look one move ahead

On this website, the following points apply. Try to leave more than one useful destination when the layout allows it. Ask what a move will let you do next rather than considering only the first destination. Moving a small segment may release a second move that was previously blocked. No simple rule can guarantee success on every randomly shuffled deal.

Use undo as a lesson

Here is what to know. Undo restores the previous card state, including flips and collected runs. The timer does not move backward when you undo. Replay is useful when you want to revisit the opening arrangement of the same deal. Compare what each alternative reveals instead of repeating the same sequence without a new idea.

Make the final decision

Here is what to know. The suggested move may be useful for investigation without leading to a win. Hints search legal moves in the visible position. Repeatedly using Hint cycles through the available suggestions for the current position. A hint does not reveal the stock or hidden tableau cards.

Choose a comfortable challenge

The key details are straightforward. Two suits introduces the difference between a descending build and a movable same-suit group. One suit is useful for practicing rank order and the controls. A short, focused session can be more useful for learning than rushing to finish a difficult deal. Four suits gives you more suit conflicts to resolve using the same rules.